An AI chat writes the code
- What you get
- A folder of raw code.
- Changing one thing
- Ask again. It rewrites the code, and something else often breaks.
- Worlds and art
- Shapes drawn in code.
- Does it work?
- You find out when you play it.
A real engine, built for AI
Not a pile of AI code that breaks when you touch it. A real editor where you can change anything. No coding needed.
Castaway started as this one sentence.

Agents build it in the editor.
A bot plays it through the real controls.
Proof · Castaway
✓ Verified
Nothing counts until the report says it works.
Every game clip is from the engine. No mockups.
AI agents build it live in a real editor, with real levels and 3D objects you can open and change. A bot plays every build and finds what's broken. Runs on Mac and Steam Deck. Windows builds from the same code.
Free to join. Invites go out in the order people sign up.
The hard part is everything after: changing one thing without breaking three others, making it look right, and knowing it actually works. That takes a real engine.
For game developers, players with an idea, and people who have never made a game.

AI agents build your game inside a real editor while you watch. Open any object and change it yourself. Every step can be undone.
A bot plays every build through the real controls, again and again, on different seeds.
Proof · Castaway
✓ Verified
When something breaks, the report names the exact cause, so it's fixed before it ships. Every build comes with a report.
Survival · built from one sentence · bot won 10/10
Racing · 5/5 races finished
Boats · same finish on Mac and Deck
Horror · in development
Same game, same seed, same result on both. Castaway: 217.49 s on each. Harbor Run: 2:12.77 on each.
From one reference sheet to a finished model, checked against the reference from every side.
One person who doesn't write code, directing AI agents. Nothing merges until the tests pass.
Follow the daily build on XFirst commit at 5:27 am. Before 8 am, an agent had built a stealth level live in the editor.
Castaway, Circuit and Harbor Run built. The bot wins all three.
Running on Steam Deck at 60 fps. Finish times match the Mac to the hundredth of a second.
600+ tests. First playtest with a controller in hand. Lights out in the Backrooms. Named it Arcwright.
You can get code that runs. But it isn't in an engine, so there's no editor to fix things in, every change means rewriting code, and fixes tend to break something else. In Arcwright the game lives in a real engine: levels, objects and lights you can open and change, and a bot that checks every build.
Those engines were built for people clicking through menus. The AI only reaches what a plug-in exposes, and when the connection drops, the work stops. Arcwright was built for AI from the first line: every tool the editor has, the AI can use, and every result gets checked.
No. You describe what you want and the agents build it in the editor while you watch. If you do code, every step they take is editable by hand.
Yes. Every game clip and screenshot was recorded in the engine. The space art behind the headline is decoration, not a game.
It plays each game through the real controls, many times, on different seeds. The report lists the tests that passed, how often it won, frame times and anything that broke, with the object that caused it.
Mac today, Steam Deck today, Windows builds from the same source. Consoles and online multiplayer are not here yet.
Arcwright works with the AI you already use, like Claude or ChatGPT. Built-in AI credits are planned, so you won't need a separate subscription. Pricing comes before launch.
You do.
Founding creators get in first, in the order they joined. Join the waitlist and we'll email you when your invite is ready.
Built, played, proven. Founding creators get the editor first, in the order they joined, and a vote on what we build next.