Devlog

How it works, as we build it.

Deep dives on what's new in Arcwright: what we're building, why, and what it looks like in the engine. The short daily notes are in the build log.

  1. Teaching zombies to stay on their feet

    Balance, a live skeleton view, catching the fall, shot reactions and hitboxes that fit. Our own take on what Euphoria did for GTA IV.

    Test characters with their skeletons drawn live as white lines

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