Games

Made in Arcwright.

Every clip and picture here was recorded in the engine. Three of the games run in your browser: press Play. All of them are in Worlds.

The newest games

The sample games in Beta 1: open any of them in the free app and take it apart. For two of them, we show how we made it, from the first picture to today.

FreeIn developmentPlays in your browser2D · arena action

INKBLADE

A top-down sword arena painted in black brush ink on white paper, with red as the only colour. Dash through five waves of ink demons, chain brush-stroke combos and face the Nameless, a giant ronin.

  • Five waves and a boss, the Nameless
  • Dash slash, spin attack and a perfect-timing parry
  • Brush-glyph combo counter, hit-stop and ink splatter
  • Keyboard, controller and touch

Made with Codex (GPT-6.1 Sol)

Wave one: the first ink demons
Wave one: the first ink demons
A wave breaks in a burst of ink
A wave breaks in a burst of ink
The Nameless, the giant ronin
The Nameless, the giant ronin
How it startedINKBLADE
  1. Make a top-down sword arena with waves of enemies.
  2. Use black brush ink on white paper, with red as the only accent.
  3. Give the sword and dash a tight, responsive feel.
  4. Add hit-stop, splatter, sound and a polished title screen.
…plus many follow-ups, tested and played in the editor. Made with Codex (GPT-6.1 Sol).

FreeIn developmentPlays in your browser2D · stealth puzzle

PAPER HEIST

A top-down caper in layered cut paper. Slip past guards and their vision cones, crack a three-dial vault, transmit the carbon copy and get out before suspicion boils over.

  • Guards with vision cones and a suspicion meter
  • A three-dial vault and eight dossiers to collect
  • Paper-plane distractions, confetti cover and a briefcase takedown
  • Keyboard, controller and touch

Made with Codex (GPT-6.1 Sol)

Cracking the three-dial vault
Cracking the three-dial vault
Sending the carbon copy
Sending the carbon copy
A guard on patrol
A guard on patrol
How it startedPAPER HEIST
  1. Make a top-down stealth puzzle about breaking into a vault.
  2. Build it from layered cut paper in teal, mustard and coral.
  3. Add guards with vision cones, keys and a route to the vault.
  4. Polish the movement, sound, effects and the win and lose screens.
…plus many follow-ups, tested and played in the editor. Made with Codex (GPT-6.1 Sol).

FreeIn developmentPlays in your browserOne prompt · No hand edits2D · action platformer

Lanternfall

Carry your lantern through the Drowned Steps, Lamplighters' Row and the Undertow. Light reveals the path, burns back the shadows and costs oil. At the bottom waits the Dimmer.

  • Four levels: the Drowned Steps, Lamplighters' Row, the Undertow and the Dimmer
  • A three-phase boss fight
  • Save shrines and wick choices
  • Keyboard, controller and touch

Made with Codex (GPT-6.1 Sol) · Claude Sonnet 5.5

Lamplighters' Row
Lamplighters' Row
The Undertow
The Undertow
The Dimmer
The Dimmer
The promptLanternfall
  1. You're a tiny lantern-bearer descending into a drowned, lightless city.
  2. Your lantern is everything: it lights the way, burns the shadows and runs on oil.
  3. Four parts: the Drowned Steps, Lamplighters' Row, the Undertow and the Dimmer.
  4. Follow-up: give it a visual polish pass.
The opening of the prompt and its one follow-up. No hand edits. Made with Codex (GPT-6.1 Sol) · Claude Sonnet 5.5.

FreeIn developmentDesktop game · 3D3D · jet combat

Night Shield

A carrier jet game. Catapult off the deck, climb through the clouds and fight over the island. Shot down? You eject, and the fight carries on on foot.

  • Catapult launches by day and in rain at night
  • Dogfights with guns, missiles and flares
  • Briefings, medals and mission select
  • Ground fights on foot after you eject

Made with Claude Opus 5.5 · Codex (GPT-6.1 Sol)

The carrier at sea
The carrier at sea
The ready room before a briefing
The ready room before a briefing
How it startedNight Shield
  1. Make a carrier jet game with six linked missions.
  2. Take us from golden-hour patrols to a rainy night recovery.
  3. Make the catapult launch, turns and throttle feel great.
  4. Add radio calls, checkpoints, medals and a forgiving retry.
…plus many follow-ups, tested and played in the editor. Made with Claude Opus 5.5 · Codex (GPT-6.1 Sol).

Short films, made in the editor

Shots, cameras, lip-synced lines and physics, directed on the engine's timeline. Each clip is a straight engine render.

Fox Three

Missile launch at dusk

Cat Shot

Night launch in the rain

Eject

Shot down over the island

The Briefing

Ready room, lip-synced lines

Launch

Gameplay · off the catapult

The Dimmer

Gameplay · the boss fight

Earlier games

The first games made while the engine was being built.

Castaway

Castaway

Survival on an island. The test bot won 10 of 10 runs.

Circuit

Circuit

Racing against an AI rival. The bot finished 5 of 5 races.

Harbor Run

Harbor Run

Boats. The same finish time on a Mac and a Steam Deck.

Ironbell Keep

Ironbell Keep

A 2D action platformer, exported as its own Mac app.

Wellspring

Wellspring

A cozy farming adventure, running in a web browser.

Rooftop Ninja

Rooftop Ninja

A side-scrolling brawler across the rooftops.

Start building today.

Arcwright is free. Download it, describe your game, and watch Claude Opus 5.5 build it in front of you.

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is a big 3D game

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