Technology · Terrain, rock and caves
Carve the land in the editor.
Cliffs, canyons and caves are carved in the editor with brushes, then given stone that matches the light. No outside 3D tools.

- Block the landHills, valleys, plateaus
- SculptBrushes for ledges, layers, cracks, undercuts
- CavesHoles through the terrain
- StoneA rock material that never repeats
- Plants and groundGrass, cover and trees by rules
- LightSun and sky over it all
01 · The form
Read the shape first.
A canyon wall starts as plain grey, so you can read the shape without the colour fooling you: the big ledges, the layers, the places the rock overhangs. Brushes push, pull, cut and smooth.

02 · Layers
Ledges and undercuts, from below.
Look up from the canyon floor and the layers stack the way sandstone does, with undercuts where softer rock wore away.

03 · Stone
Rock that never shows its seams.
A cliff covered in one repeating rock picture gives itself away from across a valley: you can count the tiles. Arcwright breaks the repeat on every rock surface by default and adds large-scale variation on top, so a cliff a hundred metres long never shows the same patch twice. Drag to compare the same cliff in Hollowreach.

04 · Caves
Holes right through the terrain.
Terrain can have holes in it, so a cave is a real tunnel through the land, not a separate model dropped on top. Inside, the rock wraps round you, and glowing crystals light the chamber.

A tunnel through the terrain.

A chamber lit by glowing crystals.
05 · Whole ranges
Mountains on every horizon.
The same tools work at the scale of a world. In Hollowreach the land runs out to snow-capped mountains and a plateau, with the raider camp at its foot, all of it terrain you can walk to.
See it for yourself.
Download Arcwright free and open any of our games to see these systems at work.
Start building today.
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