How we made it · Zombie survival horror

Ashgrove

Hold a haunted mansion, wave after wave, as zombies tear the boards off the windows. Every room started as a Nano Banana picture and a measured plan, and everything in it was forged in the engine.

The moonlit Ashgrove foyer in Arcwright
The Ashgrove foyer, rendered live in the engine.
AI reference · Nano BananaA Nano Banana picture of the foyer
AI reference · Nano BananaA measured plan of the foyer

01

A picture of the room, and a plan

First, how the foyer should feel, then a plan with real measurements: door widths, ceiling height, where the stairs land.

AI reference · Nano BananaStaircase sheet
AI reference · Nano BananaBoarded window sheet

02

A sheet for every piece

The staircase, the sofa, the chandelier, the boarded windows: each one gets its own product sheet, and the Forge builds it part by part.

In the engineThe soldier in the Ashgrove foyer

03

Built in the engine

The staircase, the balcony, the boarded windows, the sofa and the rug, forged and lit. Materials come from real photographs: weathered boards, cracked plaster, brick behind torn wallpaper.

AI reference · Nano BananaA light study of wood under a bare bulb
Steam DeckA bare bulb in the haze in Ashgrove

04

Light, checked

Important surfaces get a light study, like wood under a bare bulb, and the material is tuned until it holds up.

In the engine

05

Zombies with a body

Our own reactions system: zombies fight to keep their balance, catch themselves when shot and get back up.

Steam DeckAshgrove on a Steam Deck

06

On a Steam Deck

Ashgrove running on the Deck: the foyer, the waves, the HUD.

What's next for Ashgrove

A bigger game: the maps joined into one, a larger and more open house, more to do, a mystery weapon box, and one consistent look across the whole map. Follow it on what we're working on.

Start building today.

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