Working on now

What we're building right now.

Arcwright is built in public, every day. This page shows what's in progress, what's next and what just shipped. The day-by-day story is in the build log, and the deep dives are in the devlog.

Updated

In progress

In your browserThe Lighthouse, a 3D game in the browser
In progress

3D games in your browser

The Arcade's 3D games now have sound, their own HUD and menus, thick fog with light beams through it, particles and flashlight shadows, and graphics that climb to what your device can do.

  • Quality from Battery saver up to Ultra and Max
  • Big textures shrink on phones as they load
  • Keyboard, controller and touch
In the engineThe moonlit Ashgrove foyer
In progress

Ashgrove, the zombie game

Our haunted-mansion zombie game is getting bigger: the maps joined into one, a larger and more open house, more to do, a mystery weapon box, and one consistent look across the whole map.

  • Boarded windows zombies tear open board by board
  • Wall buys and a fuse box that brings the power back
  • Smooth frame rates while it grows
In the engineThe Hollowreach meadows and mountains
In progress

Hollowreach, the open world

The open-world adventure from Beta 1 is becoming a full game: sword combat, raiders, hearts, lock-on, climbing, chests, fast travel, quests, day and night, and a boss.

  • Rowan's face and clothes keep improving with the reference loop
  • Forests and villages across kilometres of land
In the engineThe Forge building a model in the editor
In progress

The Forge in your browser

The browser Forge launched on Oct 28 and now has 48 detailed models. Next: more ways to shape them, and characters.

  • Free with an account, 30 models a day
  • Download a GLB for Unity, Unreal, Godot, Blender or Arcwright

Up next

Up next

Nano Banana inside Arcwright

Type what you want, pick from four pictures, and send it straight to the Forge. Paid with Sparks.

Up next

Arms that bend like real arms

Elbows that only hinge the right way, wrists with real limits, and hands that stay out of the body, for every character.

Up next

Mac 0.3.1

Windows and Linux 0.3.1 are out. The Mac update is next, with work on a faster first launch.

Up next

Bigger worlds, faster

Far forests drawn as light voxels everywhere, faster shadows, and light that bounces across whole open worlds.

Up next

Strand hair

Real strands for heroes and zombies.

Up next

Better reloads

Reload hands done properly: finger off the trigger, a closed grip on the magazine, the right timing.

Just shipped

Want a say in what's next? Tell us what to build or fix, or come build with everyone on the Discord.

Send feedback →Join the Discord →

Start building today.

Arcwright is free. Download it, describe your game, and watch Claude Opus 5.5 build it in front of you.

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