Roadmap

Where Arcwright is going.

A real game engine you drive by hand: great-looking worlds by default, AI that does the boring parts, and games you own and can sell. On Mac, Windows and Linux (Steam Deck too).

No dates, just the road we're on. Every picture is from the engine; where there's no picture yet, you'll see an icon. Today's work is on what we're working on; what already shipped is in the release notes.

Shipped

Beta 1: Shipped

The first public engine: open worlds, the Vulkan renderer, and games in your browser.

Shipped

Open worlds

Hollowreach at golden hour.

Hollowreach, an open-world sample with day and night, combat and climbing.

Shipped

Mac, Windows, Linux and the Steam Deck

The zombie woods on a Steam Deck.

One engine on every desktop, with the Vulkan renderer on Windows and Linux.

Shipped

Make games in your browser

The browser editor with Neon Alley open.

The 2D editor and the Arcade, free in the browser.

Out now

Beta 2: Out now

Out now, free on Mac and Windows. Everything here passed its tests in the engine.

Shipped

Night Shield, a jet demo

Over Caldera Island, in Chrome.

Catapult off the carrier, fly Caldera Island and switch to the cockpit. Play it free in your browser.

Shipped

A living forest

Sunlit grass and forest in Beta 2.

Far woods stay green, full tree crowns, logs that stay in the woods, a creek builder. Deep in the woods: about 20 fps, up from 8.

Shipped

An ocean you can swim in

The shore: clear shallows and soft foam.

Surf carries floating things and swimmers ashore, things bob on the swell, free diving, clear tropical shallows and soft foam.

Shipped

Under the surface

Free diving over sea grass.

Dive into the shallows, over rippled sand and sea grass.

Shipped

Motion AI

Walk, jog and run.

Every character walks, jogs and runs with AI-driven movement, on by default.

Shipped

Real film cameras

The Camera panel: bodies, lens kits, Track Eyes.

Camera bodies and lens kits, Look Through, focus pulling that follows a character's eyes, focus peaking and a Lens Guide.

Shipped

Light through windows

Sun through a kitchen window.

Sunlight comes in through window glass and down through tree tops.

Shipped

9 languages and accessibility

The Story sample in Arabic.

Your game in any language, right to left too; the editor in 9 languages; subtitles, bigger text, colour-blind modes and remapping.

Shipped

Climbing and cover

A ladder onto a roof in the Raid sample.

Ladders, ledges, wall runs, ziplines, a grapple hook and cover.

Shipped

A new Start screen

Open any of the 12 sample games from its picture and change it by hand.

Shipped

Big games on the store

Up to 4 GB for a new creator account and up to 50 GB for partners; uploads and downloads pick up where they left off.

Shipped

2D movement and level pieces

Double jump, wall jump, air dash, portals, crumbling platforms, spring pads and flying enemies.

Shipped

Cinematics: rigs, film stocks, takes

Camera rigs, film stocks and recorded takes you can compare.

Shipped

Windows, faster

The first Play no longer stutters: 7 seconds down to 0.1. Faster start-up and loading.

You are hereIn progress

Beta 3: The world looks real

Next. Some of this is already being built.

In progress

Forests, complete

Today's forest. Undergrowth and seasons come next.

Thick undergrowth, more tree species and seasons.

In progress

More water

Rivers, coral and sea plants, and light rays underwater.

Planned

Full bounce lighting

Light that bounces around the whole world, fast enough to be on by default.

In progress

Cinematics, complete

A movie render with true depth of field and motion blur, film looks, and an AI director. (Camera rigs, film stocks and recorded takes shipped in Beta 2.)

In progress

Characters

A face built in Arcwright.

Clothing and shoes that fit, faces and expressions.

Planned

Motion AI, more moves

Jump, vault, climb, stairs and more styles.

In progress

Vehicles

Cars built panel by panel from one picture, realistic paint, and driving them through a city.

In progress

Performance

Every sample game at 30 fps or more on M-series Macs and the Steam Deck.

Planned

Later: Make it, share it, earn from it

Where Arcwright is going after that.

Planned

Multiplayer

Play your games with friends.

Planned

Publish and share

One-click share links that play in the browser, and the Arcwright store.

Planned

Creator earnings

Sell your games, with creator payouts. A generous free tier and a clear licence.

Planned

Big worlds

Worlds streamed in cells, in the app and on the web.

Planned

Effects

Fire, smoke, explosions and weather.

Planned

Linux and SteamOS

Linux and SteamOS builds alongside Mac and Windows, then more platforms.

Want a say in what comes first? Tell us what to build or fix, or come talk it through on the Discord.

Send feedback →Join the Discord →

Start building today.

Arcwright is free. Download it, open a sample game and change it by hand, or start your own with Claude Opus 5.5 doing the boring parts while you steer.

Download Arcwright free