Arcwright documentation
The manual and API reference for Arcwright, a real game engine you drive by hand, with AI that does the boring parts.
Step-by-step guides
Start here. Each guide follows a real example from the first picture to the finished thing in the engine, with the pictures we used.
The editor, a picture tourEvery part of the screen, in Make and Pro mode.Nano Banana, step by stepOne car from the first picture to the engine, every prompt and check.The Forge, step by stepProps, furniture and rooms from a picture, built while you watch.Faces, step by stepRealistic people from a Nano Banana face sheet.Toon characters and creaturesCartoon heroes, animals and monsters, fitted to your sheet.Animation, step by stepMotion AI, teaching a walk from a video, posing and keying.Building a world, step by stepLand, forests, creeks, the ocean, roads and weather.Physics, vehicles and climbingFalling things, joints, cloth, ladders, cars and jets.Lighting a scene, step by stepMoods, lamps, glass, reflections, grades matched to a picture.
The manual
Getting StartedInstall Arcwright, open a sample, change it by hand and make your first game.The EditorThe layout, every panel, Make and Pro, and the tools you drive by hand.Scenes, Entities and ComponentsEvery component and every field, generated from the engine.Rendering and LightingLights, shadows, reflections, glass, wet floors and post effects.Nature and TerrainLand, ground cover, forests, creeks and weather.Characters, Faces and CreaturesRealistic people, faces, cartoon heroes and animals, from your Nano Banana pictures.Animation and Motion AICharacters, clips, Motion AI and how a character moves.Cameras and CinematicsCameras, lenses, focus and the Sequencer.Physics, Vehicles and TraversalColliders, joints, climbing, cover and genre kits.Scripting (JavaScript)Gameplay scripts, and the full script API.UI, HUD and MenusTitle screens, HUD, menus and dialogue.EffectsCombat effects, VFX and moving rigs.Languages and AccessibilityYour game in other languages, right-to-left text, subtitles and accessibility settings.AI ToolsWhat your AI can do in the editor, and how you stay in control.Importing, Publishing and ExportBring models in, export your game, publish it.Sample GamesThe sample games: what each one shows and what to change first.HelpGetting help and reporting bugs.Release notesEvery version, what changed, known issues.RoadmapWhat comes in Beta 2, Beta 3 and after.
Reference
Component reference110 components, every field.Script APIEvery JavaScript function, with examples.AI tool catalog457 tools, every argument.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us