The editor in 5 minutes

WhereWhat it's for
Top barCreate (make your game) and Games (play and publish), the project name, undo/redo, Play, Pause and Step, sound, Sparks, Chat with the AI, and Publish.
Scene (left)Every object in the open scene, grouped in folders. Click to select, drag onto a folder to group.
Viewport (middle)The 3D world. The bar at its top has the tools (select, move, rotate, scale) and snapping.
Inspector (right)Everything about the selected object: position, its model, lights, physics, scripts. As text shows the same object as plain text you can edit.
ContentModels, materials and sounds in your project. Drag one into the world.
AgentWhat the AI is doing right now, step by step.
HistoryEvery change, by you or the AI. Click one to go back to it (⌘Y).
OutputThe engine's log: warnings and errors show here.
PlaytestTests for your scene ("the player can reach the exit in 15 seconds") and their results.
AI ThinkingDuring Play, select a character to see what its brain is deciding.
WorkshopScripts, model recipes and shaders as they change, readable and editable.
Game UIYour game's menus, HUD and dialogue boxes: pick a look, preview it, change fonts and colours.
Mixer, Profiler, Input, Particles, AnimationMore panels in Window › Panels: the Mixer (live meters, faders, mute and solo), the Profiler (what's slow), the Input map, particle curves, and the animation window.
Make | ProThe switch in the top bar. Make is the simple view: your game, the chat, and a "Your game" path of next steps. Pro is the full editor described here.

New to editors? Help › Teach Me… runs short lessons on the real editor: the button you need lights up, one step at a time.

⌘K opens the command palette: type what you want ("duplicate", "drop to surface", "node graph") and press Return. ? shows every shortcut.

Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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