The editor in 5 minutes
| Where | What it's for |
|---|---|
| Top bar | Create (make your game) and Games (play and publish), the project name, undo/redo, Play, Pause and Step, sound, Sparks, Chat with the AI, and Publish. |
| Scene (left) | Every object in the open scene, grouped in folders. Click to select, drag onto a folder to group. |
| Viewport (middle) | The 3D world. The bar at its top has the tools (select, move, rotate, scale) and snapping. |
| Inspector (right) | Everything about the selected object: position, its model, lights, physics, scripts. As text shows the same object as plain text you can edit. |
| Content | Models, materials and sounds in your project. Drag one into the world. |
| Agent | What the AI is doing right now, step by step. |
| History | Every change, by you or the AI. Click one to go back to it (⌘Y). |
| Output | The engine's log: warnings and errors show here. |
| Playtest | Tests for your scene ("the player can reach the exit in 15 seconds") and their results. |
| AI Thinking | During Play, select a character to see what its brain is deciding. |
| Workshop | Scripts, model recipes and shaders as they change, readable and editable. |
| Game UI | Your game's menus, HUD and dialogue boxes: pick a look, preview it, change fonts and colours. |
| Mixer, Profiler, Input, Particles, Animation | More panels in Window › Panels: the Mixer (live meters, faders, mute and solo), the Profiler (what's slow), the Input map, particle curves, and the animation window. |
| Make | Pro | The switch in the top bar. Make is the simple view: your game, the chat, and a "Your game" path of next steps. Pro is the full editor described here. |
New to editors? Help › Teach Me… runs short lessons on the real editor: the button you need lights up, one step at a time.
⌘K opens the command palette: type what you want ("duplicate", "drop to surface", "node graph") and press Return. ? shows every shortcut.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us