Starting a 2D or 3D game

The start_game tool starts a new game scene ready to build on. Your AI calls it when you ask for a new game, or you can ask for it by name. It replaces the current scene, so save first.

A 3D game

You get ground, boundary walls, a player character with animations (an armed first-person setup for shooters), game rules and a look. Pick a genre (shooter, platformer, racing, flight, cards and more) and it installs that genre's kits and names the recipe to follow.

A 2D game

Ask for a 2D game ("a 2D platformer", "a side-scroller", "pixel art") or set style to 2d, and it starts the 2D way: an empty scene in the 2D style, the genre's 2D kit (a platformer gets the 2D platformer kit), and the 2D playbook as the next step. A request that says 3D or a 3D view ("a 3D platformer", "third person") always gets a 3D game.

Adding land afterwards

Add hills with make_terrain after starting a game and what stood on the flat ground stands on the land: the player and objects rise onto it, the boundary walls reach over the highest ground, and the old flat ground is removed.

Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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