Publishing big games
Games on the Arcwright store can be big: a new creator account can publish a game of up to 4 GB, and the limit grows as your account does. The editor reads your account's real limit before you publish, so it tells you up front if a game is too big.
| Account | Biggest game | Uploads a day | How you get there | |
|---|---|---|---|---|
| New | 4 GB | 20 | Every new creator account starts here. | |
| Verified | 10 GB | 40 | Set up payouts on your creator page. | |
| Trusted | 20 GB | 60 | Have 3 versions approved with no strikes. | |
| Partner | 50 GB | 100 | Partner accounts. | mdash;
Files inside a game
A single file inside a game can be up to 2 GB. Big textures, models and sound are fine; split anything bigger.
Uploading
A big game uploads in parts. If your connection drops, the upload picks up where it left off instead of starting again. Every game is checked before it goes on the store; if the check refuses it, nothing is published and the editor says why.
Downloading
Players' downloads pick up where they stopped too, so a multi-gigabyte game doesn't start over after a dropped connection.
The first start
The first time you start a big game it prepares its graphics, which can take several minutes. After that it starts in seconds. Tell your players, for example on your store page.
Keep it small anyway
An export ships only what your scenes use, and editor backups stay out of it. Smaller games download faster: check the size the editor shows before you publish.