Worlds: terrain, forests, water, weather

A forest interior before and in Beta 2
Inside the forest. Beta 2 draws far trees as light distant woods and fills the crowns: 8 fps before, 20 fps now (GPU 129 ms down to 51 ms a frame).
A forest edge before and in Beta 2
The forest edge: 9 fps before, 30 fps now.
A meadow before and in Beta 2
A meadow: 30 fps before, 60 fps now.
The forest from above before and in Beta 2
From above: 30 fps before, 60 fps now. Measured on our Mac; the before numbers were taken while it was busy with other work, so part of the gain is that.
  • Terrain kilometres across, with cliffs, caves and roads.
  • Living forests: trees grown by rules (where they cluster, thin out, stop at water), drawn fast enough to run through.
  • Water: oceans, lakes and rivers, with a cartoon look for stylised games and swimming underneath.
  • Weather and nature: rain, storms, lightning, wind, day and night.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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