Physics joints

Joints connect a moving object to another object, or to the world, while the game plays. No code needed: ask your AI, or add a joint to the object in the Inspector. The moving object needs a collider and a dynamic rigid body.

KindFor
HingeA door, a lid, a gate, a see-saw, a wheel, a drawbridge
BallA lamp on a hook, a wrecking ball, a punching bag
RopeA hanging crate, a swinging sign, a tether
RodA pendulum, a fixed link
SliderA drawer, a piston, a lift, a sliding door
WeldStuck fast until it breaks: a sign, a plank, armour plates
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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