Physics joints
Joints connect a moving object to another object, or to the world, while the game plays. No code needed: ask your AI, or add a joint to the object in the Inspector. The moving object needs a collider and a dynamic rigid body.
| Kind | For |
|---|---|
| Hinge | A door, a lid, a gate, a see-saw, a wheel, a drawbridge |
| Ball | A lamp on a hook, a wrecking ball, a punching bag |
| Rope | A hanging crate, a swinging sign, a tether |
| Rod | A pendulum, a fixed link |
| Slider | A drawer, a piston, a lift, a sliding door |
| Weld | Stuck fast until it breaks: a sign, a plank, armour plates |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us