Animating characters
Ask your AI in plain words, or do it yourself in the Animation panel.
- State machine: a character's states and what moves between them, with attack combos and hit windows. Press a preset in the panel to start from a whole one.
- Blend spaces: smooth blends by any value, like strafing by direction or aiming up and down. Ask your AI for one.
- Clips from anywhere: animation made for one body plays on your other bodies, and animated creatures you download play their own clips.
- Editing a clip without touching its file: ask your AI to trim, loop, retime or mirror one, add events (a footstep, a sound, a hit window) or fix its feet. Your edits are kept beside the model and replay every time it loads.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us