Genre kits: racing, rhythm, fighting and more
Tell your AI the game you want ("make a kart racer"). It finds the right kit and guide by itself. Here's what the newest ones do.
| What | How it works |
|---|---|
| Kart racing | Hold the drift key (Shift or a shoulder button) into a turn: the slide charges a boost that fires when you let go. There are boost pads, computer rivals, laps, a countdown and positions. The road tool warns you when a bend is too tight for the road. |
| Rhythm games | A note chart made from your song, at four difficulties. A ready note highway, hold notes, and autoplay for menus and previews. |
| Lock-on | Built into every third-person player. Tab, the middle mouse button or the right stick's click locks the fighter nearest the middle of the view. Flick to one side to switch targets. |
| Parry | A guard raised just in time turns the blow: no damage, and the attacker reels. A later guard only blocks. Bullets and arrows can't be parried. Off until you give a fighter a parry window. |
| High scores | Best scores and best times, kept on the player's machine, and New Game doesn't wipe them. A top-10 screen lights up the new entry. Players type a name with the keyboard, or a letter grid on a controller. |
| World map | A full-screen map on the pause menu, made from your land and roads, with fog of war if your game wants it. Ask your AI to bake the map and add the screen. |
| XP and skills | Levels, stats that grow and a skill tree, set up as a small data file. Kills and quest rewards can give XP. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us