Clothes
Clothes are tailored: drafted from the body's measurements as real sewing patterns, sewn and draped on the character, then skinned so they move with it. Shirts, tunics, dresses, coats, trousers, skirts and capes, each with fabric, colour, prints and trim.
- Nothing clips through. Whatever clothes, boots, belts and bracers cover is hidden on the body underneath automatically, so a leg can't poke through a boot when it bends.
- Gear (boots, belts, bracers, gloves, pouches) sits over the clothes; its distance off the body is adjustable (a belt over a loose tunic sits further out).
- Fixing a fit yourself: select the clothing, then use Looser or Tighter in the Inspector. Your AI can also check the outfit while the character moves, tell you where cloth goes through the body in plain words, and fix it. It works on any outfit and body, forged or imported.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us