Which character tool to use

Arcwright has a Forge for every kind of character: realistic people with real faces, cartoon heroes, animals and monsters. Pick the one that fits, make a Nano Banana picture of what you want, and build against it.

Which tool to use

You wantUseGuide
A realistic person from your own pictureforge_scan_humanFaces, step by step
Lots of different realistic peopleforge_person ("a tired 50-year-old man")Faces: build the person
A cartoon hero or villainforge_creature, body toon, fitted to your sheetToon and creatures, step by step
An animal or a monsterforge_creature (tiger, lion, wolf, ram, dragon…)What it can make
Any figure from pictures (four arms, a tail, horns)forge_character: cuts each figure out of your pictures, carves, paints and rigs it, and grades the resultNano Banana: characters
Fish, birds and dogs that live in your worldcreate_creatureWhat it can make
A body to dress, with real measurementsforge_body_native (TTR Body), body_measure to check itCharacters
Clothes that fit and moveforge_garment, then clothes_check and clothes_fitClothes
Hair and furgroomHair
A character creator in your gameforge_creator_kit, then character_lookCharacters

What every character gets

  • A rig with the engine's bone names, so the shared animation library and Motion AI drive it.
  • A file in Assets/Characters/ you can place, animate and export like any model.
  • Face shapes or painted faces that face_perform can direct, so one cutscene works for every character.

Always start with the picture. See Nano Banana, step by step for the whole method.

Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
Download Arcwright free