Tool catalog

Everything your AI can do in the editor.

Your AI drives the editor through these 457 tools, the same tools behind the editor's own buttons. Every change shows in the activity feed and can be undone. The catalogue is generated from the engine, so it matches the build. core marks the tools every AI app sees first.

AreaToolsExamples
Start here and scenes43apply_scene_text, builder_guide, capabilities, create_creature …
2D games24art2d_import_review, art2d_split_map, art2d_timeline, art2d_trace_alpha …
Play, test and profile73ai_report, audio_report, audio_spatial_check, autoplay …
The Forge, sculpting and painting72apply_look, bake_lights, bake_weapon_aim, bake_world_map …
Characters and animation80active_body, anim_graph, anim_view, body_measure …
Audio and music9audio_gun_sound, audio_mix, audio_mixer, audio_place_emitter …
UI, text and languages9add_ui_screen, bind_hud, dialogue, dialogue_paths …
Worlds, nature and light29build_path, build_road, cost_map, design_land …
Cameras and cinematics11anti_aliasing, camera_gear, color_grade, focus_camera …
Gameplay, kits and scripts57add_brain, add_camera_cut, add_cinematic25d, add_clip …
Export, publish and the store6asset_store_install, asset_store_search, creator_open, export_game …
Editor and jobs33begin_rehearsal, capability_ledger, capability_request, discard_rehearsal …
More tools11direct_sequence, gpu_driven, look_through, make_creek …
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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