Tool catalog
Everything your AI can do in the editor.
Your AI drives the editor through these 457 tools, the same tools behind the editor's own buttons. Every change shows in the activity feed and can be undone. The catalogue is generated from the engine, so it matches the build. core marks the tools every AI app sees first.
| Area | Tools | Examples |
|---|---|---|
| Start here and scenes | 43 | apply_scene_text, builder_guide, capabilities, create_creature … |
| 2D games | 24 | art2d_import_review, art2d_split_map, art2d_timeline, art2d_trace_alpha … |
| Play, test and profile | 73 | ai_report, audio_report, audio_spatial_check, autoplay … |
| The Forge, sculpting and painting | 72 | apply_look, bake_lights, bake_weapon_aim, bake_world_map … |
| Characters and animation | 80 | active_body, anim_graph, anim_view, body_measure … |
| Audio and music | 9 | audio_gun_sound, audio_mix, audio_mixer, audio_place_emitter … |
| UI, text and languages | 9 | add_ui_screen, bind_hud, dialogue, dialogue_paths … |
| Worlds, nature and light | 29 | build_path, build_road, cost_map, design_land … |
| Cameras and cinematics | 11 | anti_aliasing, camera_gear, color_grade, focus_camera … |
| Gameplay, kits and scripts | 57 | add_brain, add_camera_cut, add_cinematic25d, add_clip … |
| Export, publish and the store | 6 | asset_store_install, asset_store_search, creator_open, export_game … |
| Editor and jobs | 33 | begin_rehearsal, capability_ledger, capability_request, discard_rehearsal … |
| More tools | 11 | direct_sequence, gpu_driven, look_through, make_creek … |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us