Make and Pro

The Make | Pro switch in the top bar sets how much of the editor you see. You can flip it any time; your game doesn't change.

  • Make keeps it simple. Your game is a path of eight steps: world, player, enemies, goal, menus, sound, test, share. Each is checked against your real project, and the next one to do is the bright one. Click a step for what it is, what's there, Show me how (a Teach Me lesson) and Ask the AI.
  • Make it… gives the selected object a role in one click: an enemy, a door, a pickup, the goal.
  • Pro shows the full editor, with the panels below.
  • Teach Me (Help › Teach Me…, or the graduation-cap button) runs short lessons on the real editor, lighting up one button at a time.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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