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Version Beta 2 (0.4.0)
Docs home Getting Started Getting started The editor, a picture tour Starting a 2D or 3D game The editor in 5 minutes Moving around Play and test Troubleshooting The Editor Make and Pro Pro panels and play controls Core concepts 2D editor tools The Forge, step by step The Forge Forge: fit and connect Forge: shape from views Forge: texture from views Scenes, Entities and Components Component reference Rendering and Lighting Lighting a scene, step by step Realism: wet floors, tube lights, decals, light shafts, glass 2D lighting Nature and Terrain Building a world, step by step Worlds: terrain, forests, water, weather 2D worlds 2D water Characters, Faces and Creatures Which character tool to use Faces, step by step Toon characters and creatures, step by step Animation and Motion AI Animation, step by step Characters Motion AI Animating characters Clothes 2D animation and action feel Cameras and Cinematics Camera bodies, lenses and focus Cinematic Sequencer 2D: the 2.5D cinematic camera Physics, Vehicles and Traversal Physics, vehicles and climbing, step by step Physics joints Climbing and cover Genre kits: racing, rhythm, fighting and more Game feel 2D shooting: guns as data Scripting (JavaScript) Scripting your game Script API reference Swift script-host API 2D art from code: Art2D 2D art from code: Paper Forge UI, HUD and Menus Menus, HUD and dialogue 2D picture UI Effects 2D VFX: fighting-game effects Combat effects and moving rigs Combat effect recipes Languages and Accessibility Languages and accessibility AI Tools How building with AI works Use your own AI app or key Sparks Reference pictures Nano Banana, step by step Nano Banana: characters Tool catalog Importing, Publishing and Export Importing models and animation Exporting and publishing Publishing big games Importing 2D sprite sheets Sample Games Sample games Help Getting help, reporting bugs Release notes and roadmap Release notes Roadmap What's new Getting help, reporting bugs
Help › Send Feedback : tell us anything, with a picture of the editor attached automatically if you like.
Crash reports : if Arcwright crashes or freezes, a report (with your user name removed) is kept. You choose in Help › Privacy & Updates whether reports send automatically, ask first, or never send.
Anonymous usage stats (on by default, off in Privacy & Updates) tell us how many people are building and where things go wrong. No names, files or scenes.
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