audio_motor

Continuous first-party motor and speed wind. Driven cars feed actual throttle/speed; RPM is explicit or a labelled audio approximation.

In scene text

audio_motor { kind "…"  rpm 1  throttle 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 10

FieldTypeUnit / rangeWhat it does
kindtext—combustion, electric or wind.
rpmnumberrpm, 0 … 20000Positive overrides RPM; 0 derives audio RPM from vehicle state.
throttlenumber0 … 1Throttle when there is no active vehicle driver.
idle_rpmnumberrpm, 0 … 5000Idle for the derived audio RPM model.
maximum_rpmnumberrpm, 100 … 20000Upper end of the derived audio RPM model.
speed_at_maximumnumberm/s, 1 … 200Speed scale for the derived audio RPM model.
cylindersnumber1 … 12Firing harmonics of a combustion motor (rounded to an integer).
gainnumber0 … 1Motor voice level.
wind_gainnumber0 … 1Air noise added as actual motion speed rises.
runningtrue / false—False smoothly fades the motor out.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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