audio_surface
First-party synthesized contact sound. Overrides inferred visual surface; does not change the look.
In scene text
audio_surface { material "…" age 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 2
| Field | Type | Unit / range | What it does |
|---|---|---|---|
material | text | — | oak, tile, carpet, concrete, metal, grass, gravel, water or glass; recorded footsteps also know asphalt, marble, metal_grate, dirt, mud, sand, leaves, snow, puddle and shallow_water. Empty infers the visual material. |
age | number | 0 … 1 | Old wood friction/creak; 0 new, 1 loose old boards. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us