audio_surface

First-party synthesized contact sound. Overrides inferred visual surface; does not change the look.

In scene text

audio_surface { material "…"  age 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 2

FieldTypeUnit / rangeWhat it does
materialtext—oak, tile, carpet, concrete, metal, grass, gravel, water or glass; recorded footsteps also know asphalt, marble, metal_grate, dirt, mud, sand, leaves, snow, puddle and shallow_water. Empty infers the visual material.
agenumber0 … 1Old wood friction/creak; 0 new, 1 loose old boards.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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