audio_walker
Distance-driven procedural footsteps and landings. Players get defaults; other moving actors opt in here.
In scene text
audio_walker { mass 1 stride 1 gain 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 6
| Field | Type | Unit / range | What it does |
|---|---|---|---|
mass | number | kg, 5 … 500 | Weight shapes the contact force and resonance. |
stride | number | m, 0.25 … 2 | Distance between foot contacts at a walk. |
gain | number | 0 … 2 | Foley level. |
scuff | number | 0 … 1 | Sole scrape texture. |
footwear | text | — | auto |
enabled | true / false | — | False silences automatic footsteps. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us