audio_walker

Distance-driven procedural footsteps and landings. Players get defaults; other moving actors opt in here.

In scene text

audio_walker { mass 1  stride 1  gain 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 6

FieldTypeUnit / rangeWhat it does
massnumberkg, 5 … 500Weight shapes the contact force and resonance.
stridenumberm, 0.25 … 2Distance between foot contacts at a walk.
gainnumber0 … 2Foley level.
scuffnumber0 … 1Sole scrape texture.
footweartext—auto
enabledtrue / false—False silences automatic footsteps.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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