backdrop_2d
2D: a full-screen picture that scrolls slower than the world for depth (parallax): far sky, hills, trees, mist in front.
In scene text
backdrop_2d { image "…" depth 1 height 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 12
| Field | Type | Unit / range | What it does |
|---|---|---|---|
image | text | — | The image in Assets ("Backdrops/jungle_far.png"), or a built-in ("builtin:fog"). |
depth | number | 0 … 2 | 0 fixed to the screen, 1 moves with the world; far layers 0.1 to 0.3, near 0.6. |
height | number | 0.01 … 10 | How tall it's drawn, as a share of the screen height; it repeats across. |
bottom | number | -10 … 10 | Its bottom edge, as a share of the screen height up from the bottom. |
layer | number | -1000 … 1000 | Drawing order: below 0 behind the level, above in front (mist). |
tint | colour (r, g, b) | — | Multiplies its colours. |
opacity | number | 0 … 1 | 0 invisible, 1 solid. |
drift | (x, y, z) | — | Scrolls by itself, screen heights per second (x, y): clouds, mist. |
repeats | true / false | — | Repeats across the screen (off: once, centred). |
additive | true / false | — | Adds light instead of covering (light shafts: "builtin:shafts"). |
sway | number | 0 … 1 | Slow sideways sway, as a share of its width (light shafts breathing). |
bloom_limit | number | 0 … 16 | Caps this backdrop's bloom gain without dimming its painted/emissive color; 0 removes its halo. Omitted preserves existing scenes. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us