checkpoint_2d
2D: a checkpoint area. When the player enters the box, the game's state and position are remembered there (game over's Retry comes back to it) and, with autosave, the autosave slot is written. Scripts get onMessage "checkpoint" { name }.
In scene text
checkpoint_2d { name "…" size (0, 1, 0) offset (0, 1, 0) }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 5
| Field | Type | Unit / range | What it does |
|---|---|---|---|
name | text | — | Its name in saves and menus (empty: the object's name). |
size | (x, y, z) | units | The area (width, height), centred on the position. |
offset | (x, y, z) | units | Moves the area from the position. |
autosave | true / false | — | Also write the autosave slot here. |
message | text | — | What the HUD shows when reached (empty: nothing). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us