checkpoint_2d

2D: a checkpoint area. When the player enters the box, the game's state and position are remembered there (game over's Retry comes back to it) and, with autosave, the autosave slot is written. Scripts get onMessage "checkpoint" { name }.

In scene text

checkpoint_2d { name "…"  size (0, 1, 0)  offset (0, 1, 0) }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 5

FieldTypeUnit / rangeWhat it does
nametext—Its name in saves and menus (empty: the object's name).
size(x, y, z)unitsThe area (width, height), centred on the position.
offset(x, y, z)unitsMoves the area from the position.
autosavetrue / false—Also write the autosave slot here.
messagetext—What the HUD shows when reached (empty: nothing).
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