clouds
A layer of cumulus over the whole scene: real 3D clouds the sunlight passes through (bright tops, grey bottoms, silver edges toward the sun), drifting with the wind, fading into the haze far away.
In scene text
clouds { coverage 1 base 1 top 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 7
| Field | Type | Unit / range | What it does |
|---|---|---|---|
coverage | number | 0 … 1 | How much of the sky they fill: 0.2 fair weather, 0.5 broken, 0.85 nearly overcast. |
base | number | m, 0 … 12000 | Altitude of the flat cloud bottoms. |
top | number | m, 50 … 15000 | Altitude of the tallest tops. |
density | number | 0.05 … 3 | 1 normal cumulus; lower is thinner, more see-through. |
wind_direction | number | deg, -360 … 360 | Compass direction they drift toward. |
wind_speed | number | m/s, 0 … 60 | How fast they drift. |
scale | number | m, 500 … 40000 | Size of the cloud pattern (bigger means larger clouds and gaps). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us