clouds

A layer of cumulus over the whole scene: real 3D clouds the sunlight passes through (bright tops, grey bottoms, silver edges toward the sun), drifting with the wind, fading into the haze far away.

In scene text

clouds { coverage 1  base 1  top 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 7

FieldTypeUnit / rangeWhat it does
coveragenumber0 … 1How much of the sky they fill: 0.2 fair weather, 0.5 broken, 0.85 nearly overcast.
basenumberm, 0 … 12000Altitude of the flat cloud bottoms.
topnumberm, 50 … 15000Altitude of the tallest tops.
densitynumber0.05 … 31 normal cumulus; lower is thinner, more see-through.
wind_directionnumberdeg, -360 … 360Compass direction they drift toward.
wind_speednumberm/s, 0 … 60How fast they drift.
scalenumberm, 500 … 40000Size of the cloud pattern (bigger means larger clouds and gaps).
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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