cutscene
A cutscene (intro, story beat) as a timeline file: keyframes for any field in this list (transform.position, point_light.intensity, animator.expression...), camera shots with cuts and blends, timed events (say, sound, send, animate, power), and a hand-off to the player. Scripts start one with game.playCutscene(name).
In scene text
cutscene { file "…" autoplay true skippable true }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 4
| Field | Type | Unit / range | What it does |
|---|---|---|---|
file | text | — | The timeline inside the project's Cutscenes folder ("backrooms_intro.cutscene.json", format "ttr.cutscene"; the format is in script_reference; write one with write_cutscene). |
autoplay | true / false | — | Starts when the game starts (live play and replays; bots and proofs skip ahead unless told to watch it). |
skippable | true / false | — | The player may skip it; skipping lands in exactly the state its end leaves. |
skip_key | text | — | The key that skips it ("Return"). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us