cutscene

A cutscene (intro, story beat) as a timeline file: keyframes for any field in this list (transform.position, point_light.intensity, animator.expression...), camera shots with cuts and blends, timed events (say, sound, send, animate, power), and a hand-off to the player. Scripts start one with game.playCutscene(name).

In scene text

cutscene { file "…"  autoplay true  skippable true }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 4

FieldTypeUnit / rangeWhat it does
filetext—The timeline inside the project's Cutscenes folder ("backrooms_intro.cutscene.json", format "ttr.cutscene"; the format is in script_reference; write one with write_cutscene).
autoplaytrue / false—Starts when the game starts (live play and replays; bots and proofs skip ahead unless told to watch it).
skippabletrue / false—The player may skip it; skipping lands in exactly the state its end leaves.
skip_keytext—The key that skips it ("Return").
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