equip

What a character wears and holds, by slot (head, chest, legs, feet, hands, back, main_hand, off_hand, or a game's own): items from Assets/Items/.item.json. Worn cloth is fitted to this body and drawn as part of it (skin under it hidden); helmets and weapons ride their bones as child objects "/". Scripts: self.equip("short_sword"), self.unequip("main_hand"), self.equipped(); messages equipped/unequipped. Tools: equip_item, unequip_item, equipment_report, equip_prepare.

In scene text

equip { slots ["a", "b"]  bones ["a", "b"]  base "…" }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 3

FieldTypeUnit / rangeWhat it does
slotslist of text—One item per slot: ["chest=leather_jacket", "main_hand=short_sword"].
boneslist of text—Slot bones this rig names differently: ["main_hand=DEF-hand.R", "back=spine_03"] (empty: found by name).
basetext—The character's model with nothing worn (kept automatically the first time it's dressed).
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