equip
What a character wears and holds, by slot (head, chest, legs, feet, hands, back, main_hand, off_hand, or a game's own): items from Assets/Items/
In scene text
equip { slots ["a", "b"] bones ["a", "b"] base "…" }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 3
| Field | Type | Unit / range | What it does |
|---|---|---|---|
slots | list of text | — | One item per slot: ["chest=leather_jacket", "main_hand=short_sword"]. |
bones | list of text | — | Slot bones this rig names differently: ["main_hand=DEF-hand.R", "back=spine_03"] (empty: found by name). |
base | text | — | The character's model with nothing worn (kept automatically the first time it's dressed). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us