foliage
Ground cover grown by the GPU (no object per blade): lawn grass with real blades, meadows with wild flowers, flower beds, clover, pebbles, fallen leaves, reeds, ferns, weeds. Grows on this object's mesh or terrain, on the object named in `on`, or on a flat `area`; painted density, erase/trample strokes and scatter rules (leaves under trees, weeds by walls). Sways in the wind; thins and fades with distance.
In scene text
foliage { kind "…" on "…" area (0, 1, 0) }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 26
| Field | Type | Unit / range | What it does |
|---|---|---|---|
kind | text | — | . |
on | text | — | The object it grows on (exact name); empty: this object's mesh, or `area`. |
area | (x, y, z) | m | Flat patch (x by z meters) centred here, when there is no mesh and no `on`. |
density | number | per m2, 0 … 400 | Plants per square meter before painting and distance thinning. |
height | number | m, 0.01 … 4 | Average height. |
color_root | colour (r, g, b) | — | Base color (sRGB). |
color_tip | colour (r, g, b) | — | Tip color (sRGB). |
accents | list of text | — | Petal colors "r g b" (sRGB 0...1) for flowers and meadows; empty: the kind's palette. |
dryness | number | 0 … 1 | Dry straw through broad patches. |
patchiness | number | 0 … 1 | Clumps and bare patches. |
wind | number | 0 … 3 | Sway strength (with the scene's wind). |
distance | number | m, 5 … 150 | Grows out to this far from the camera. |
seed | number | 0 … 1.67772e+07 | Placement variation. |
style | text | — | realistic, or cartoon (chunky toon tufts). |
under_trees | number | 0 … 1 | Rule: more of it under tree and bush crowns (leaf litter, shade plants). |
sways | true / false | — | Kind mesh: the models sway in the wind like plants (ferns, herbs); off, they lie still (litter). |
by_walls | number | 0 … 1 | Rule: more of it in a strip along walls, fences and rocks (weeds). |
by_water | number | 0 … 1 | Rule: more of it along shores, just above the water (reeds, pebbles). |
only_rules | true / false | — | Grows only where a rule calls for it. |
in_clearings | number | 0 … 1 | Forest rule: keeps to the forests' clearings and meadows, none under their canopy (meadow grass, flowers). |
under_forest | number | 0 … 1 | Forest rule: keeps to the ground under the forests' canopy, none in their clearings (leaf litter, ferns, fallen branches). |
patch_size | number | m, 0 … 200 | Noise clumping: size of the patches it grows in; 0 = the kind's own. |
scale_by_noise | number | 0 … 1 | Plants grow bigger toward a patch's middle, smaller at its edge. |
mesh | text | — | |
align_to_slope | number | 0 … 1 | Kind mesh: how far pieces tilt to lie on a slope. |
atlas | text | — |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us