grade_zone

A colour grade for a place: while the camera is in the box its LUT (a .cube in Assets or a built-in look) blends over the scene's camera_look lut, fading in over `fade` metres, so each area grades itself as you walk between them (a green-lit funhouse, cold moonlight outside).

In scene text

grade_zone { size (0, 1, 0)  fade 1  lut "…" }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 4

FieldTypeUnit / rangeWhat it does
size(x, y, z)mThe box (x, y, z), centred on the object, world-aligned.
fadenumberm, 0 … 50How far outside the box the grade fades out.
luttext—A .cube file in Assets or a built-in look (film_print, bleach_bypass, teal_orange, cold_moonlight, sodium_vapor, sickly_green, vintage_fade, noir, horror_red).
strengthnumber0 … 1How strongly it grades inside the box.
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