grade_zone
A colour grade for a place: while the camera is in the box its LUT (a .cube in Assets or a built-in look) blends over the scene's camera_look lut, fading in over `fade` metres, so each area grades itself as you walk between them (a green-lit funhouse, cold moonlight outside).
In scene text
grade_zone { size (0, 1, 0) fade 1 lut "…" }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 4
| Field | Type | Unit / range | What it does |
|---|---|---|---|
size | (x, y, z) | m | The box (x, y, z), centred on the object, world-aligned. |
fade | number | m, 0 … 50 | How far outside the box the grade fades out. |
lut | text | — | A .cube file in Assets or a built-in look (film_print, bleach_bypass, teal_orange, cold_moonlight, sodium_vapor, sickly_green, vintage_fade, noir, horror_red). |
strength | number | 0 … 1 | How strongly it grades inside the box. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us