highlight
An outline round the object while the game plays: the thing under the cursor, a pickup in reach, a placement ghost, a quest target, a teammate behind a wall. Scripts put it on and off like any component (entity.set("highlight.color", [1, 0.8, 0.2]) / entity.unset("highlight")).
In scene text
highlight { color (1, 0.8, 0.6) through_walls true }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 2
| Field | Type | Unit / range | What it does |
|---|---|---|---|
color | colour (r, g, b) | — | The rim's colour, each 0...1 (a warm gold by default). |
through_walls | true / false | — | Draw it through whatever stands in front (a teammate behind a wall, an objective across the map). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us