highlight

An outline round the object while the game plays: the thing under the cursor, a pickup in reach, a placement ghost, a quest target, a teammate behind a wall. Scripts put it on and off like any component (entity.set("highlight.color", [1, 0.8, 0.2]) / entity.unset("highlight")).

In scene text

highlight { color (1, 0.8, 0.6)  through_walls true }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 2

FieldTypeUnit / rangeWhat it does
colorcolour (r, g, b)—The rim's colour, each 0...1 (a warm gold by default).
through_wallstrue / false—Draw it through whatever stands in front (a teammate behind a wall, an objective across the map).
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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