hurtbox
An authored bone-attached receiving sphere/capsule. Any authored hurtboxes replace the fighter's automatic anatomical set. No missing bone silently falls back to a guessed location.
In scene text
hurtbox { fighter "…" end_bone "…" offset (0, 1, 0) }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 6
| Field | Type | Unit / range | What it does |
|---|---|---|---|
fighter | text | — | Bone/role or explicit @root. |
end_bone | text | — | Other endpoint bone; empty uses bone. |
offset | (x, y, z) | — | Second bone-local point (meters). |
radius | number | 0.001 … 10 | Capsule radius (meters). |
zone | text | — | HitReaction limb, including side (head, chest, forearm.L, thigh.R...). |
multiplier | number | 0 … 10 | Extra damage multiplier for armor or weak points. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us