hurtbox

An authored bone-attached receiving sphere/capsule. Any authored hurtboxes replace the fighter's automatic anatomical set. No missing bone silently falls back to a guessed location.

In scene text

hurtbox { fighter "…"  end_bone "…"  offset (0, 1, 0) }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 6

FieldTypeUnit / rangeWhat it does
fightertext—Bone/role or explicit @root.
end_bonetext—Other endpoint bone; empty uses bone.
offset(x, y, z)—Second bone-local point (meters).
radiusnumber0.001 … 10Capsule radius (meters).
zonetext—HitReaction limb, including side (head, chest, forearm.L, thigh.R...).
multipliernumber0 … 10Extra damage multiplier for armor or weak points.
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