jiggle
Secondary motion for heavy or soft bodies (a belly, a heavy character settling after a fall, a dragon's wattle): how much the parts swing after the body moves, how stiffly they spring back and how fast they settle. Sequences key it like any field (jiggle.amount) so a heavy landing can wobble and settle.
In scene text
jiggle { amount 1 stiffness 1 damping 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 4
| Field | Type | Unit / range | What it does |
|---|---|---|---|
amount | number | 0 … 1 | 0 none ... 1 a loose, heavy wobble. |
stiffness | number | Hz, 0.1 … 30 | Springiness: oscillations per second. |
damping | number | 0 … 1 | 0 rings on ... 1 settles at once. |
parts | list of text | — | Which parts move: skeleton node names or parts of them ("belly", "spine_03"); empty: chosen by the solver. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us