particles_2d

2D: ambient particles (floating light motes, falling leaves, dust), drawn from the clock alone: free to run, the same in every replay.

In scene text

particles_2d { image "…"  count 1  size_min 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 15

FieldTypeUnit / rangeWhat it does
imagetext—The picture of one particle ("builtin:soft" a soft dot, or an image in Assets).
countnumber0 … 5000How many at once.
size_minnumberunits, 0 … 10000Smallest size.
size_maxnumberunits, 0 … 10000Largest size.
area(x, y, z)unitsWhere they live (width, height) around the object, or around the screen with follow_camera.
follow_cameratrue / false—Explicit true follows the camera; false anchors the emitter. Omitted: follow only when area covers the view.
velocity(x, y, z)units/sDrift (x, y).
swaynumberunits, 0 … 10000Sideways wander.
spinnumberdeg/s, -10000 … 10000Turning speed (leaves).
lifetimenumbers, 0.1 … 1000Seconds each lives, fading in and out.
tintcolour (r, g, b)—Colour.
opacitynumber0 … 1Brightest opacity.
additivetrue / false—Glows (adds light) instead of covering.
layernumber-1000 … 1000Drawing order.
depthnumber0 … 2Parallax depth (1 moves with the world).
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