particles_2d
2D: ambient particles (floating light motes, falling leaves, dust), drawn from the clock alone: free to run, the same in every replay.
In scene text
particles_2d { image "…" count 1 size_min 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 15
| Field | Type | Unit / range | What it does |
|---|---|---|---|
image | text | — | The picture of one particle ("builtin:soft" a soft dot, or an image in Assets). |
count | number | 0 … 5000 | How many at once. |
size_min | number | units, 0 … 10000 | Smallest size. |
size_max | number | units, 0 … 10000 | Largest size. |
area | (x, y, z) | units | Where they live (width, height) around the object, or around the screen with follow_camera. |
follow_camera | true / false | — | Explicit true follows the camera; false anchors the emitter. Omitted: follow only when area covers the view. |
velocity | (x, y, z) | units/s | Drift (x, y). |
sway | number | units, 0 … 10000 | Sideways wander. |
spin | number | deg/s, -10000 … 10000 | Turning speed (leaves). |
lifetime | number | s, 0.1 … 1000 | Seconds each lives, fading in and out. |
tint | colour (r, g, b) | — | Colour. |
opacity | number | 0 … 1 | Brightest opacity. |
additive | true / false | — | Glows (adds light) instead of covering. |
layer | number | -1000 … 1000 | Drawing order. |
depth | number | 0 … 2 | Parallax depth (1 moves with the world). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us