portal
A doorway, window or opening between two rooms (or a room and the outdoors) for room visibility: a rectangle centred on the object, facing its +Z. The rooms it joins are found from where it stands. state open: seen through; closed: a shut door, nothing beyond is drawn through it; boarded: planks with gaps, still seen through. Scripts open and close it with the door.
In scene text
portal { size (0, 1, 0) state "…" }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 2
| Field | Type | Unit / range | What it does |
|---|---|---|---|
size | (x, y, z) | m | The opening: width (x) and height (y); z unused. |
state | text | — | open, closed (a shut door) or boarded. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us