scenario_point

A place where somebody does something (GTA's scenario points): the city's people come here, face the way the object faces, act (a clip, or work, use, pick_up, sit, talk, phone, lean, smoke, kneel, push), stay a while and follow the chain to the next point (a mechanic: car → toolbox → locker) or go back to the street. vehicle: a parking spot a car pulls into, its driver getting out into the chain.

In scene text

scenario_point { activity "…"  stay_min 1  stay_max 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 13

FieldTypeUnit / rangeWhat it does
activitytext—A clip in the walker's library, or work, kneel, use, pick_up, sit, talk, phone, lean, smoke, idle, push, torch, dance.
stay_minnumbers, 0 … 3600Shortest stay.
stay_maxnumbers, 0 … 3600Longest stay.
radiusnumberm, 0.05 … 10How near counts as there.
userstext—Who may use it: pedestrian kinds (their templates' ped: tags), comma separated; empty anyone.
hourstext—When it's used: "7-12, 13-19" ("22-6" runs past midnight); empty always.
capacitynumber1 … 50How many at once.
nexttext—The chain: other points by name with weights ("Garage_Toolbox:2, Garage_Locker:1"); empty back to the street.
chain_onlytrue / false—Only reached from another point's chain.
vehicletrue / false—A parking spot: a car pulls in (nose the way the object faces) and its driver gets out into the chain.
griptext—The hands' grip while acting (a GripLibrary preset); empty none.
proptext—A model held in the right hand while acting; empty none.
grouptext—The set it belongs to (one garage, one shop).
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