scenario_point
A place where somebody does something (GTA's scenario points): the city's people come here, face the way the object faces, act (a clip, or work, use, pick_up, sit, talk, phone, lean, smoke, kneel, push), stay a while and follow the chain to the next point (a mechanic: car → toolbox → locker) or go back to the street. vehicle: a parking spot a car pulls into, its driver getting out into the chain.
In scene text
scenario_point { activity "…" stay_min 1 stay_max 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 13
| Field | Type | Unit / range | What it does |
|---|---|---|---|
activity | text | — | A clip in the walker's library, or work, kneel, use, pick_up, sit, talk, phone, lean, smoke, idle, push, torch, dance. |
stay_min | number | s, 0 … 3600 | Shortest stay. |
stay_max | number | s, 0 … 3600 | Longest stay. |
radius | number | m, 0.05 … 10 | How near counts as there. |
users | text | — | Who may use it: pedestrian kinds (their templates' ped: tags), comma separated; empty anyone. |
hours | text | — | When it's used: "7-12, 13-19" ("22-6" runs past midnight); empty always. |
capacity | number | 1 … 50 | How many at once. |
next | text | — | The chain: other points by name with weights ("Garage_Toolbox:2, Garage_Locker:1"); empty back to the street. |
chain_only | true / false | — | Only reached from another point's chain. |
vehicle | true / false | — | A parking spot: a car pulls in (nose the way the object faces) and its driver gets out into the chain. |
grip | text | — | The hands' grip while acting (a GripLibrary preset); empty none. |
prop | text | — | A model held in the right hand while acting; empty none. |
group | text | — | The set it belongs to (one garage, one shop). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us