script
Game logic: a JavaScript file from the project's Scripts folder, run while the game plays.
In scene text
script { file "…" also ["a", "b"] params ["a", "b"] }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 3
| Field | Type | Unit / range | What it does |
|---|---|---|---|
file | text | — | Path inside Scripts, e.g. "door.js". Write scripts with write_script. |
also | list of text | — | More scripts on the same object, e.g. ["kits/health.js"]. All get the same events and params. |
params | list of text | — | Settings the script reads as self.params, written as "name=value" (e.g. ["speed=4", "target=Exit"]). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us