sequence
A cinematic sequence as a timeline file: transform keys with bezier and ease curves (objects and single bones), property keys (lights, colours, visibility, any field in this list), animation clips cross-faded on characters, camera cuts and moves, events (sounds, particles, script messages, throws), and slow motion that slows physics, animation and particles together. Scripts start one with game.playSequence(name); the sequence tools write, record, scrub and render them.
In scene text
sequence { file "…" autoplay true delay 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 3
| Field | Type | Unit / range | What it does |
|---|---|---|---|
file | text | — | The timeline inside the project's Sequences folder ("bottle.sequence.json", format "ttr.sequence"; write one with create_sequence and the sequence tools). |
autoplay | true / false | — | Starts when the game starts. |
delay | number | s, 0 … 3600 | Seconds of play before it starts. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us