spin
Turns the object round one of its own axes while the simulation runs (vertical by default).
In scene text
spin { degrees_per_second 1 axis "…" }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 2
| Field | Type | Unit / range | What it does |
|---|---|---|---|
degrees_per_second | number | deg/s | Turning speed; negative turns the other way. |
axis | text | — | y |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us