spin

Turns the object round one of its own axes while the simulation runs (vertical by default).

In scene text

spin { degrees_per_second 1  axis "…" }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 2

FieldTypeUnit / rangeWhat it does
degrees_per_secondnumberdeg/sTurning speed; negative turns the other way.
axistext—y
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