street_dressing

What dresses the streets it covers (road objects whose name starts with one of `roads`, within `area`; empty and 0: every road): trees in the sidewalks by the kerb, cars parked in the parking lanes facing the traffic, and props by rule. Placed again on every rebuild_roads as objects of their own (tagged street_dressing).

In scene text

street_dressing { roads "…"  area (0, 1, 0)  trees "…" }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 14

FieldTypeUnit / rangeWhat it does
roadstext—Road object name prefixes, comma separated (empty: every road).
area(x, y, z)—x, z and a radius in metres (radius 0: everywhere).
treestext—Tree models, comma separated, picked at random.
tree_spacingnumberm, 4 … 200Between trees along a sidewalk.
tree_sidestext—Which sidewalks get trees (as seen along the road's points).
parkedtext—Parked car models, comma separated.
parked_sharenumber0 … 1Share of parking spaces taken.
propstext—"<model> <along|outer|corner|crossing> [spacing m]" entries separated by ;
wearnumber0 … 1How worn the streets are, as decals: repair patches and trench cuts, manholes, oil where cars wait and park, skid marks before junctions, silt and storm drains along the kerbs, cracked and stained sidewalks with trodden gum (0 none).
litternumber0 … 1How much litter: papers, butts and leaves in the gutters and on the sidewalks, leaves under the trees (0 none).
narrow_treestext—
litter_kittext—
wiresnumber0 … 1Overhead cables strung across the street from building line to building line, 5-7.5 m up, sagging (0 none ... 1 a bundle every 15 m).
seednumber0 … 1.67772e+07Variation: which models, spacing, sizes.
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