surface
Covers the object with a scanned real-world material (concrete, dirt, metal...), projected so it never stretches on scaled shapes. Combine with mesh_renderer color to tint it.
In scene text
surface { name "…" tile_size 1 wetness 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 5
| Field | Type | Unit / range | What it does |
|---|---|---|---|
name | text | — | A surface in Assets/Surfaces (see list_assets; get more with find_asset and import_asset kind "surface"). |
tile_size | number | m, 0.05 … 100 | Meters covered by one repeat of the texture (bricks about 2, tiles about 1, ground 3 to 4). |
wetness | number | 0 … 1 | How damp the whole surface is: darker and glossier (0 dry). |
puddles | number | 0 … 1 | How much of what faces up is standing water: mirror-like puddles with damp rims, in the low spots first, never repeating. |
puddle_size | number | m, 0.1 … 50 | Typical puddle size. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us