surface

Covers the object with a scanned real-world material (concrete, dirt, metal...), projected so it never stretches on scaled shapes. Combine with mesh_renderer color to tint it.

In scene text

surface { name "…"  tile_size 1  wetness 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 5

FieldTypeUnit / rangeWhat it does
nametext—A surface in Assets/Surfaces (see list_assets; get more with find_asset and import_asset kind "surface").
tile_sizenumberm, 0.05 … 100Meters covered by one repeat of the texture (bricks about 2, tiles about 1, ground 3 to 4).
wetnessnumber0 … 1How damp the whole surface is: darker and glossier (0 dry).
puddlesnumber0 … 1How much of what faces up is standing water: mirror-like puddles with damp rims, in the low spots first, never repeating.
puddle_sizenumberm, 0.1 … 50Typical puddle size.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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