terrain
Land shaped by a heightmap: hills, mountains, islands, valleys. Painted by slope and height (grass, rock on steep ground, sand by the water, snow on peaks). Walkable, drivable; bullets hit it. Make it with make_terrain, shape it with sculpt_terrain.
In scene text
terrain { heightmap "…" grass "…" rock "…" }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 13
| Field | Type | Unit / range | What it does |
|---|---|---|---|
heightmap | text | — | The heightmap file inside Assets ("Terrain/Hills.ttrheight"). |
grass | text | — | Surface for gentle ground (a name in Assets/Surfaces). |
rock | text | — | Surface for steep ground. |
sand | text | — | Surface for the shore (below sand_level). |
snow | text | — | Surface for peaks (above snow_line). |
tile_size | number | m, 0.5 … 50 | Meters per texture repeat. |
rock_slope | number | deg, 5 … 85 | Steeper ground than this shows rock and can't be walked up. |
sand_level | number | m, -1000 … 1000 | Ground lower than this shows sand. |
snow_line | number | m, -1000 … 10000 | Ground higher than this shows snow. |
layers | list of text | — | Painted ground layers over the base, up to eight surfaces (forest_soil, leaf_litter, moss_ground, trail_dirt or any surface); paint them with paint_terrain. |
layer_tiles | list of numbers | m | Metres per repeat of each layer; 0 = the material's real size. |
layer_auto | list of numbers | — | Each layer also laid in natural patches over the whole land: 0 none ... 1 everywhere. |
trail_surface | text | — | trail_dirt |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us