terrain

Land shaped by a heightmap: hills, mountains, islands, valleys. Painted by slope and height (grass, rock on steep ground, sand by the water, snow on peaks). Walkable, drivable; bullets hit it. Make it with make_terrain, shape it with sculpt_terrain.

In scene text

terrain { heightmap "…"  grass "…"  rock "…" }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 13

FieldTypeUnit / rangeWhat it does
heightmaptext—The heightmap file inside Assets ("Terrain/Hills.ttrheight").
grasstext—Surface for gentle ground (a name in Assets/Surfaces).
rocktext—Surface for steep ground.
sandtext—Surface for the shore (below sand_level).
snowtext—Surface for peaks (above snow_line).
tile_sizenumberm, 0.5 … 50Meters per texture repeat.
rock_slopenumberdeg, 5 … 85Steeper ground than this shows rock and can't be walked up.
sand_levelnumberm, -1000 … 1000Ground lower than this shows sand.
snow_linenumberm, -1000 … 10000Ground higher than this shows snow.
layerslist of text—Painted ground layers over the base, up to eight surfaces (forest_soil, leaf_litter, moss_ground, trail_dirt or any surface); paint them with paint_terrain.
layer_tileslist of numbersmMetres per repeat of each layer; 0 = the material's real size.
layer_autolist of numbers—Each layer also laid in natural patches over the whole land: 0 none ... 1 everywhere.
trail_surfacetext—trail_dirt
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