tornado
A tornado or waterspout touching down where this object stands: a rotating column of wind (solid-body core, winds falling off as 1/r outside, inflow along the ground, updraft up the core) that travels along its heading or path and ropes out at the end of its life. Everything that feels the wind feels it; loose bodies in reach are pushed, and the light ones lifted and spun (a crate flies, a tank doesn't). Drawn as a twisting funnel from the cloud base with dust and debris at its foot (spray for a waterspout). Scripts hear tornado_touchdown, tornado_rope_out, tornado_lifted and tornado_hit.
In scene text
tornado { strength 1 radius 1 height 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 16
| Field | Type | Unit / range | What it does |
|---|---|---|---|
strength | number | 0 … 5 | EF scale: 0 (~33 m/s) ... 5 (~100 m/s), fractions in between; also sets how heavy a thing its core lifts. |
radius | number | m, -1 … 2000 | Core radius where the winds peak; -1 the typical one for its strength. |
height | number | m, -1 … 5000 | Cloud base above the ground the funnel hangs from; -1 the weather's (600 m without weather). |
speed | number | m/s, 0 … 60 | How fast it travels (10-20 typical; 0 stands still). |
heading | number | deg, -360 … 360 | Compass heading it travels toward (0 north, 90 east). |
waterspout | true / false | — | Over water: thinner and weaker, a spray sheath and ring at its foot instead of dust and debris. |
lifetime | number | s, 0 … 86400 | Seconds from forming to the end of its rope-out; 0 lives until removed. |
loop | true / false | — | Forms again at its start once it has lifted (for watching it while tuning). |
delay | number | s, 0 … 86400 | Seconds before it starts to form. |
wobble | number | 0 … 1 | 0 a straight column ... 1 its foot wanders and the funnel snakes and leans. |
path | list of text | — | Track points "x z" (m from the position) it follows at its speed; empty: straight along the heading. |
clockwise | true / false | — | Turns clockwise seen from above (most turn counter-clockwise north of the equator). |
lift | number | 0 … 5 | Scales the lift and spin on loose bodies (1 as its wind gives). |
debris | number | 0 … 2 | Dust and debris at its foot (spray for a waterspout), 0 none ... 2 heavy. |
seed | number | 0 … 1 | Its wobble and the debris it throws. |
enabled | true / false | — | Off: no wind and no funnel. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us