trail

Persistent world-space smoke, steam, vapor or flame using the flight effects system. Key emitting to stop new puffs while old smoke drifts and fades.

In scene text

trail { kind "…"  emitting true  puffs true }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 11

FieldTypeUnit / rangeWhat it does
kindtext—smoke, vapor, flame or glow.
emittingtrue / false—Spawn new trail points. Existing points keep aging when false.
puffstrue / false—Soft expanding puffs; false uses a ribbon.
width0number0.001 … 100Initial diameter in metres.
width1number0.001 … 500Final diameter in metres.
lifenumber0.05 … 120Lifetime in seconds.
spacingnumber0.01 … 100Distance between births in metres.
alphanumber0 … 1Coverage.
breakupnumber0 … 1Wispy edge erosion.
colorcolour (r, g, b)—Smoke albedo or emitted light tint.
drift(x, y, z)—World-space drift in metres per second, added to scene wind.
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