transform
Where the object is, how it's turned and how big it is.
In scene text
transform { position (0, 1, 0) rotation (0, 1, 0) scale (0, 1, 0) }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 3
| Field | Type | Unit / range | What it does |
|---|---|---|---|
position | (x, y, z) | m | Location in meters. Y is up. Built-in cubes sit on this point. |
rotation | (x, y, z) | deg | Turn around X, Y and Z in degrees. Y turns left and right. |
scale | (x, y, z) | — | Size multiplier on each axis. For built-in cubes this is the size in meters. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us