transform

Where the object is, how it's turned and how big it is.

In scene text

transform { position (0, 1, 0)  rotation (0, 1, 0)  scale (0, 1, 0) }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 3

FieldTypeUnit / rangeWhat it does
position(x, y, z)mLocation in meters. Y is up. Built-in cubes sit on this point.
rotation(x, y, z)degTurn around X, Y and Z in degrees. Y turns left and right.
scale(x, y, z)—Size multiplier on each axis. For built-in cubes this is the size in meters.
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us
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