trigger
An invisible area that notices things entering and leaving (scripts get onEnter and onExit).
In scene text
trigger { size (0, 1, 0) filter_tag "…" }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 2
| Field | Type | Unit / range | What it does |
|---|---|---|---|
size | (x, y, z) | m | Box size; the bottom sits at the entity's position. |
filter_tag | text | — | Only objects with this tag (about.tags) set it off. Empty: anything solid, and the player. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us