trigger

An invisible area that notices things entering and leaving (scripts get onEnter and onExit).

In scene text

trigger { size (0, 1, 0)  filter_tag "…" }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 2

FieldTypeUnit / rangeWhat it does
size(x, y, z)mBox size; the bottom sits at the entity's position.
filter_tagtext—Only objects with this tag (about.tags) set it off. Empty: anything solid, and the player.
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