vehicle

Force-based wheeled vehicle: suspension, combined-slip tyres, engine/clutch/gears/differential, damage and cameras. New vehicles use this; existing recordings without it keep their legacy motor. Numeric zero uses the named preset.

In scene text

vehicle { preset "…"  mass 1  power 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 30

FieldTypeUnit / rangeWhat it does
presettext—sports, sedan, suv, pickup, truck, kart or motorbike.
massnumberkg, 0 … 20000Mass override; zero uses preset.
powernumber0.1 … 4Engine torque/power multiplier.
gripnumber0.1 … 3Tyre friction multiplier; does not change surface identity.
springnumberN/m, 0 … 500000Spring stiffness per wheel; zero uses preset.
dampernumberNs/m, 0 … 100000Suspension damper per wheel.
travelnumberm, 0 … 1.5Suspension compression travel; must exceed static sag.
anti_rollnumberN/m, 0 … 200000Anti-roll bar stiffness; zero uses preset.
wheelbasenumberm, 0 … 8Axle spacing override.
tracknumberm, 0 … 4Track width override.
wheel_radiusnumberm, 0 … 1.2Rolling radius override.
wheel_radius_rearnumberm, 0 … 1.2Rear axle's rolling radius when it differs from the front; zero: the same.
cg_heightnumberm, 0 … 2.5Centre of mass above the model's ground pivot.
simulationnumber0 … 10 forgiving speed-sensitive steering, 1 direct simulation; never inflates grip.
abstrue / false—Anti-lock braking; independent of the feel slider.
traction_controltrue / false—Cuts engine torque during driven-wheel slip.
stability_controltrue / false—Selective braking against excess yaw.
automatictrue / false—Automatic gearbox; off enables manual shifts.
balance_assisttrue / false—Motorbike balance assistance; off permits falling over.
drivetext—preset, front, rear, all.
differentialtext—preset, open, lsd, locked.
cameratext—chase, bumper, hood, cockpit, replay. V cycles while driving.
drivertext—racing or traffic on an ai_driver.
lane_offsetnumberm, -8 … 8Traffic offset from road centre, in its travel direction.
speed_limitnumberkm/h, 5 … 200Traffic driver's maximum speed (a racing driver's pace is skill).
rubber_bandnumber0 … 1Optional racing speed adjustment; zero off. Never moves cars by teleport.
skillnumber0 … 1Racing driver's pace: 0.3 an easy rival (about 70% of its car's top speed, gentle corners) ... 1 flat out on the limit; 0 = 0.9 (or a skill_0.8 tag). The lever that makes a racing AI beatable.
drift_gripnumber0.2 … 1Rear tyres' share of their grip while drifting (the drift key, Shift or a shoulder button, held into a turn): lower slides wider; 1 no slide.
drift_boostnumberkm/h, 0 … 80Speed a fully charged drift adds when the drift key comes up; 0 none.
drift_chargenumbers, 0.2 … 5Seconds of sliding for a full drift boost (a shorter drift gives part of it; under 30% none).
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