vortex
A swirling energy vortex filling an opening: a teleport portal, a rift, a summoning gate. Drawn live by the GPU (never a picture): bands of energy spiral in toward a white-hot eye over dark depths, filaments stream through them, the rim crackles with arcs, a halo spills onto what frames it, the world behind ripples and bends, motes are drawn in out of the air, and its light pulses on everything round it. The opening stands in the object's X (across) and Y (up) plane, its base on the object, facing +Z. Scripts dial intensity (entity.set("vortex.intensity", 0.3)).
In scene text
vortex { shape "…" width 1 height 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 15
| Field | Type | Unit / range | What it does |
|---|---|---|---|
shape | text | — | arch (straight sides, a round head), oval, circle. |
width | number | m, 0.1 … 50 | The opening across. |
height | number | m, 0.1 … 50 | From its base to the top of its head. |
spring | number | m, 0 … 50 | Arch: where the sides spring into the head (0: a round head, height - width / 2). |
color | colour (r, g, b) | — | Its energy's colour (sRGB); the eye goes toward white. |
glow | number | 0 … 100 | How bright it burns. |
speed | number | -5 … 5 | Turns a second at the rim (the middle turns faster); negative turns the other way. |
twist | number | 0 … 10 | How tightly the bands wind in. |
intensity | number | 0 … 1 | 0 dark ... 1 full (scripts ramp it). |
distortion | number | 0 … 3 | How strongly it bends the world seen through it. |
motes | number | 0 … 200 | Motes drawn in out of the air at once. |
mote_reach | number | 0 … 6 | How far out the motes start, times the width. |
light | number | lm, 0 … 200000 | The light it throws at full intensity. |
shadows | true / false | — | Its light casts shadows. |
enabled | true / false | — | On (off: gone). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us