water
Water you place: a lake or pond inside an outline, a clear pool, or a river flowing along a line of points (downhill). Depth color over what's under it, sky and sun reflections, wind ripples, flow that follows the river, foam where it meets the shore and rocks (no hard edge). Swimmable; things float in it and rivers carry them.
In scene text
water { kind "…" points ["a", "b"] radius 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 14
| Field | Type | Unit / range | What it does |
|---|---|---|---|
kind | text | — | lake, pond, pool or river. |
points | list of text | — | Lake/pond/pool: outline corners "x z" from the position (empty: round, `radius`). River: centerline "x y z width" from the position, y the surface there. |
radius | number | m, 0.2 … 5000 | Round lake/pond radius, or half a square pool's side, when there is no outline. |
width | number | m, 0.2 … 2000 | River width where a point doesn't give one. |
depth | number | m, 0.05 … 500 | Deepest water below the surface (swimming, floating). |
flow | number | m/s, 0 … 30 | River speed at the middle (lakes: 0 still). |
deep_color | colour (r, g, b) | — | Deep water. |
shallow_color | colour (r, g, b) | — | Thin water. |
clarity | number | m, 0.1 … 80 | How far you can see into it (pools 30+, rivers 2-5, ponds 1-2). |
foam | number | 0 … 1 | White water at the shore, around rocks and in rapids. |
ripples | number | 0 … 1 | Wind ripples, 0 glassy ... 1 choppy. |
lilies | number | 0 … 1 | Lily pads on still water. |
style | text | — | realistic, or cartoon (flat bands, toon foam). |
swimmable | true / false | — | Players swim in it; things float. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us