weather_aero

This body feels the weather's air: drag through the moving air, lift along its up axis, and a roll from the updraft difference across its span (gliders, light aircraft, debris in a storm). Needs a dynamic rigid_body.

In scene text

weather_aero { area 1  drag 1  lift 1 }

Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.

Fields 7

FieldTypeUnit / rangeWhat it does
areanumberm², 0 … 2000Reference area (a light aircraft's wing ~16).
dragnumber0 … 3Drag coefficient (1.05 a cube, 0.03 a wing).
liftnumber0 … 8Lift per radian of angle of attack (0 doesn't fly, ~5 a wing).
stallnumberdeg, 1 … 45Stall angle.
spannumberm, 0 … 100Span across which updraft differences roll it (0 none).
responsenumber0 … 10Scales every weather force (1 physical).
modetext—full: its whole aerodynamics; perturb: only what the wind changes.
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