weather_aero
This body feels the weather's air: drag through the moving air, lift along its up axis, and a roll from the updraft difference across its span (gliders, light aircraft, debris in a storm). Needs a dynamic rigid_body.
In scene text
weather_aero { area 1 drag 1 lift 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 7
| Field | Type | Unit / range | What it does |
|---|---|---|---|
area | number | m², 0 … 2000 | Reference area (a light aircraft's wing ~16). |
drag | number | 0 … 3 | Drag coefficient (1.05 a cube, 0.03 a wing). |
lift | number | 0 … 8 | Lift per radian of angle of attack (0 doesn't fly, ~5 a wing). |
stall | number | deg, 1 … 45 | Stall angle. |
span | number | m, 0 … 100 | Span across which updraft differences roll it (0 none). |
response | number | 0 … 10 | Scales every weather force (1 physical). |
mode | text | — | full: its whole aerodynamics; perturb: only what the wind changes. |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us